NERUN'S DISTRO CHANGES HISTORY:

[b]Changes 5.0.3 (Emergencial):[/b]
- don't need to steal items inside the dungeons TreasureChests;
- land creatures will no more spawn in black areas, under ground etc;

[b]Changes 5.0.2:[/b]
- GenChampions updated with Tokuno SleepingDragon champion;
- ChampionSpawnController added (at Felucca: 1415 1695 0);
- badspawn fix ([i]2185 168 -32 Ilshenar TreasureChestLevel4[/i]);
- GMbody command updated (Etherealhorse removed, now just use [speedboost);
- bug fix: sea creatures won't spawn all at same point;
- Ilshenar maps revised (100% now. 197 spawners removed);

[b]Changes 5.0.1:[/b]
- badspawns fixed;
- bug fix: now Smart P.R.S. is disable for Vendors in towns;
- more Ilshenar maps revised (53 spawners removed);

[b]Changes 5.0.0:[/b]
- updated to RunUO 2.0;
- ML: Minotaur, Troglodyte, Grobu and Lurg changed;
- PremiumSpawner engine updated: "fake spawner" added;
- SpawnGen engine updated;
- Minor gumps changes;
- Old maps revised (Trammel, Felucca, and some Ilshenar maps);
- Tutorial revised;

[b]Changes 4.1.4:[/b]
- Smart P.R.S. command minor fix;
- PremiumSpawner Gump minor changes;

[b]Changes 4.1.3:[/b]
- added Mondain's Legacy splash screen on log in;
- "RunUO to PremiumSpawners Exporter" shard crash bug fixed (when coverting spawners without creatures in list);
- Smart P.R.S. On/Off switch added to main gump;
- Smart P.R.S. was enabled for Town's Animals and Escorts (they will despawn);

[b]Changes 4.1.2:[/b]
- badspawn fix (Coil missig);

[b]Changes 4.1.1:[/b]
- "RunUO to PremiumSpawners Exporter" shard crash bug fixed;
- 6th character slot added;
- added support for Mondain's Legacy (new map size, teleporters and mobiles);
- added Mondain's Legacy spawns (Blighted Grove and Painted Caves);

[b]Changes 4.1.0:[/b]
- Smart P.R.S. is now enable by default;
- small improvement in SmartPRS on/off command;
- Animal.map updated (Trammel/Felucca: WanderingHealers now has your own PremiumSpawner);
- Miscellaneous.map updated (Trammel/Felucca: The Bog of Desolation, The Destard Swamps and The Wisp Circle);

[b]Changes 4.0.9:[/b]
- small fixes in GMbody command;
- Tutorial small revision;
- Added some chickens, sheeps and cows in farmlands;
- Wandering healers count at Healing Temple (Ilshenar, 1083 968) was halved, and range increased to 30;
- Added Solen Infiltrators (Wind, Trinsic and Windemere);
- Wind spawned (dragons, drakes, demons and liches);

[b]Changes 4.0.8:[/b]
- small fix in Smart P.R.S.;
- Hireables NPCs added;
- Jhelom Fighting Pits spawned (Hireable NPCs);

[b]Changes 4.0.7:[/b]
- Smart "Player Range Sensitive" (lag reducer, the default is disable, to enable just use [smartprs);
- small issue with Staff Ring fixed;
- Spawn Editor and Yomutso Elder warnings fixed;
- "overridemintime 5" and "overridemaxtime 10" added to all map files (5-10 min, except OSILight, Medium and Heavy);
- Added new Commands-Stones (commands shortcut like Hiding Stone): AdminStone ([admin), PropsStone ([props), TeleportStone ([m tele), RemoveStone ([m remove), GoStone ([go) and PremiumStone ([spawner, PremiumSpawner System shortcut).
- GMBody command updated (it will add the new stone to GMbody);

[b]Changes 4.0.6:[/b]
- version number added to PremiumSpawner main gump;
- SE Creatures update to the new L0rdDarkScythe files;
- SpawnID and SpawnRange added to Spawner gump (GetProperties List);
- Paragon.cs fix (BaseEscortable, Summoned and Controled can not be paragon);
- small fix in GMbody.cs (incompatibility issue);

[b]Changes 4.0.5:[/b]
- GM Hide Balls were substituted by GMHidingStone;
- [gmbody command updated;
- More sheeps added to Yew farms (Towns.map, Trammel/Felucca);
- Alchemist in Gargoyle City changed to Glassblower (Vendors.map);
- Skeletons and Zombies changed from map OSILight.map to Graveyards.map (Trammel/Haven);
- added Skeletons and Zombies to Haven Graveyard at Felucca too;
- few changes to other spawns at OSILight.map (at Haven/Occlo);

[b]Changes 4.0.4:[/b]
- BaseVendors spawning as Paragons fixed;
- added Stone Crafter to Gargoyle City (Ilshenar);
- added book of ninjitsu and bushido to [gmbody command;
- SpawnRem command (finally) fixed;

[b]Changes 4.0.3:[/b]
- All SE monsters fixed (Lagoth's files);
- Generate Factions command added to CreateWorld gump;
- ClothSeller fixed (Tyran's File);

[b]Changes 4.0.2:[/b]
- Khaldun ShadowFiend, GrimmochDrummel, LysanderGathenwale, MorgBergen and TavaraSewel enable in khaldun.map;
- added zombies and skeletons to Haven graveyard (Uzeraal's quest);
- SolenHive Trammel/Felucca maps updated;
- EliteNinja, Raiju and KazeKemono fixed;
- Paragons and PremiumSpawner issue fixed;

[b]Changes 4.0.1:[/b]
- Staff Ring fixed: nighsight ability added;
- LootNew.cs warnings fixed;
- PremiumSpawner.cs updated;
- added tokuno vendors and House Doors (missing in 4.0);
- Badspawns fixed (except Cloth seller);
- CreateWorld gump updated (added GenKhaldun);

[b]Changes 4.0:[/b]
- Now Premium spawner coexist with RunUO spawners, do not need delete RunUO spawner, TreasureChests files or Loot file;
- added RunUO spawner exporter (conversion command: RunUO spawners to Premium Spawners);
- Trammel\OSILight.map small changes (rise Horde Minions amount in Heaven, for Paladin quest);
- IceHound changed (Artfist hue change);
- Tokuno badspawns fixed;
- Bankercamp at Ilshenar/Southeast.map fixed;
- Tutorial rewritten;

[b]Changes 3.0:[/b]
- Signs fixed (Walmart file);
- Doors sound fixed;
- added Hello_Kitty's Tokuno vendors (japanese names and cloths);
- Tokuno/Miscellaneous.map splited in 2 maps: Monsters.map and Animals.map (by JadeFist);
- Tokuno/Vendors.map small fix;
- Gumps updated;
- added new samurai armors;
- Armors Samurai Dealer and Weapons Samurai Dealer updated;
- added Soul Stone;
- NPC Ronin updated;

[b]Changes 2.9:[/b]
- added 2 new commands: [clearall (clear all facets) and [gmbody (to set yourself to GM style);
- Tokuno.xml locations changed (JadeFist file);
- SpawnMaps.cs and Regions.xml small fix;
- OSILight, Medium and Heavy maps changed (delay lowered);
- Ilshenar spawns small changes (now at 100% spawned);
- Tokuno spawns added (ultimaIX spawns);
- Tokuno monsters added;
- Japanese names added (names.xml new file, for Tokuno vendors);
- Tokuno vendors changed (to add japanese names);
- SignGen updated to Zento Town (SignParser.cs + Signs.cfg);
- Japanese doors (Doors.cfg decorate file, plus scripts).

[b]Changes 2.8:[/b]
- Fixed the loot of new monsters;
- a few changes at Ilshenar/Southeast.map and Trammel/Felucca OSIMedium.map
- added Samurai Empire Pack v1.2 (Tokuno, dungeon teleporters, [go gump, publicmoongate, some NPCs)

[b]Changes 2.7:[/b]
- Small fix in GenChampions script;
- SpawnEditor fixed (spawn locations bug);
- Added a main gump for the most common funcionalities of Premium Spawner ([b][PremiumSpawner[/b] or just [b][Spawner[/b]);
- bad spawns fix in Ilshenar: northwest.map and northeast.map;
- Blackthorn Juggernaut fixed (name chaged from BlackthornJg to Blackthorn Juggernaut);
- added 2 map options: "overridemintime" and "overridemaxtime", to override Min and MaxDelay.

[b]Changes 2.6:[/b]
- Destard champion implemented;
- TreasureChestPack updated to v0.99F (chests after opened will be deleted after 2-5 min, then will respawn in 1-2 min);
- Spawner Editor cosmetic changes;
- Exodus and Rock dungeon added;
- Trammel/Felucca vendors small fix;
- All maps change: Treasures min/max delay changed to 1 and 2 minutes;
- Missing NPCs added: Arcane Daemon, Blackthorn Juggernaut, Cursed, Exodus Minion, Exodus Overseer, Gargoyle Destroyer, Gargoyle Enforcer, Gargoyle Enslaved and Moloch.

[b]Changes 2.5:[/b]
- a minor fix in SpawnEditor.cs (shard crash issue);
- added all champions spawns except Destard;
- new command: [GenChampion (generates champions spawns: Type=OSI, Actives, SpawnRange=24, Delay=10-20 min)
- [GenChampion added to [CreateWorld gump;

[b]Changes 2.4:[/b]
- a few additions to Towns.map and Northwest.map (Ilshenar);
- a minor fix in Khaldun.map (Felucca, Lost Lands);
- Spawner.cs changed: BaseVendor now spawn at any point from SpawnRange to HomeRange (it will allow Wandering Healers to spawn at any point);
- all vendors.map now have SpawnRange = 0 (because default vendors must spawn above spawners);
- Search By ID added to SpawnEditor;
- added [CreateWorld command (an easy gump where you can select the commands: Decorate, DoorGen, MoonGen, SignGen or GenGauntlet individually or at same time. I believe it is better than use Admin gump).

[b]Changes 2.3:[/b]
- added South.map to Malas (Malas 100% spawned)

[b]Changes 2.2:[/b]
- added North.map to Malas (animals and a few monsters);
- small fixes in SpawnEditor.cs;
- Harrower in Khaldun changed to HarrowerTentacles;

[b]Changes 2.13 (Minor fixes):[/b]
- Bug fixed in SpawnMaps.cs and UnloadMaps.cs (Command Prefix: now any prefix works not just "[");
- Bug fixed in SpawnMaps.cs (in Felucca, when Orc Caves was selected, was spawned OSI Heavy, and vice-versa);
- The 4 new Artifacts were removed;
- Now Distro is just distributed in the zip format. The cab format won't be more used because it has been bringing problems for some people.

[b]Changes 2.12 (Minor fixes and maps):[/b]
- Felucca vendors locations updated to RunUO 1.0 RC0;
- Bug fix: added line "overrideid 250" in vendors.map (Trammel);
- Felucca: Khaldun dungeon implemented (but entrances was not implemented yet);
- Ilshenar: Ancient Lair, Mushroom Cave and Ratman Cave implemented;
- Ilshenar: added Meer to Northeast.map;

[b]Changes 2.11 (Minor fixes):[/b]
- Malas and Trammel vendors locations updated to RunUO 1.0 RC0;
- OSILight.map: added Horde minions and mongbats at Haven;
- Spawner.cs: updated to new corrected David's Spawner2.cs version, delay lowered from 20-40 to 5-10 minutes;
- Distro fix: folder "Items\Container" renamed to "Items\Containers".

[b]Changes 2.1:[/b]
- a few Trammel/Felucca vendors changes;
- OSIHeavy.map: Orc Fort near cove updated to more OSI accuracy;
- Miscellaneous.map: added monsters at Yew Fort of The Damned, like OSI;
- Graveyards corrected;
- Ilshenar: Northeast.map and Towns.map changes/adds (Savage camp, desert, Controller Tower, Ruined Castle, near ancient lair, swamp near savage camp and more...);
- Malas: Doom gauntlet removed (already in RunUO by default: [GenGauntlet);
- TreasureChest updated (version 0.99E): Beverage added to TreasureChestLevel1h;
- added new command: "[spawngen savebyhand" (to save spawns did by hand to a byhand.map file).

[b]Changes 2.0 - RC0:[/b]
- Distro v2.0 updated to work with RunUO v1.0 RC0;
- Orc Caves decoration file has been removed (RC0 already implemented it);
- Removed changed Trammel/Felucca xml location files (RC0 already include Orc Caves and Solen Hive entrances);
- BaseCreature.cs with PlayerRangeSensitive set to true has been removed (RC0 has "true" as default).

[b]Changes v2.0:[/b]
- added property SpawnID to spawner.cs
- added command [spawngen unload <spawnid> to "unload" maps;
- added a changed BaseCreature.cs to set PlayerRangeSensitive to true (less lag);
- added line "overridemap 1" in Felucca Vendors.map (it was spawning at Trammel AND Felucca, now just Felucca);
- Fire and Ice dungeon corrected for more OSI accuracy;
- No more need to go to ChampionSpawns and do a BringToHome, it is done automatically now, but you still need to activate then and set Champion type.

[b]Changes v1.2:[/b]
- a few changes in Trammel, Felucca and Malas vendors;
- More Ilshenar spawns: nortwest sector plus Sorcerers dungeon (now at 90%);
- TreasureChest updated to 0.99d (removed artifact loot at level 4 chests for OSI accuracy);
- removed Staff of Skeletal Summon and Glass Sword (for OSI accuracy);

[b]Changes v1.1:[/b]
- More Ilshenar spawns (now at 70%);
- Added Felucca Champion spawns in Despise (1), Deceit (1), and all Lost Lands champs (12);
- Trammel/Felucca graveyards spawns correted;
- TreasureChest updated to 0.99c (ItemIDs are not fixed now, they can change; and label "a locked treasure chest" has been removed, for more OSI accurate, but the 30% chance of drop Artifacts in level 4 chests still remain; and decay time rised from 1-2 min to 10-15 min);

[b]Changes v1.02:[/b]
- Added Matador Doidao's Malas Spawns (Orc forts and Doom dungeon);
- Bad spawns corrected in Destard;

[b]Changes v1.01:[/b]
- TreasureChestPack update to version 0.99b ("treasurechestlevel5" removed, added "treasurechestlevel1h").